Castle Events are events in which participants must open a multitude of different chests in order to advance through rooms and earn the final prize.
Trainers must perform various tasks to earn Sapphires in order to navigate through each map level as each tile movement will cost a number of Sapphires. There is a certain limited amount of Sapphires that can be earned within a 6-hour period per task. The limit starts at 200 and increases by rising values after the next reset, every time a level is completed, starting with Level 3, but maxing to 750, totaling up to 4,500 per pool. Each tile step will reward the Trainer with either Food, Gold, or Scrolls. The amount of Food and Gold rewarded depends on the Level Modifier. The total blue tile Sapphire cost of a level is distributed among the different paths inside it. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. If a battle is lost, the Trainer can purchase the instant win or wait 30 minutes before they can attempt the battle again.
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