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Astral Chain Stream Playthrough with Chaos part 12: Return to Chimera Land

Astral Chain Stream Playthrough with Chaos part 12: Return to Chimera Land We're gonna be jumping in and out of here pretty often.

My Twitch channel to watch live:

Astral Chain is an action game developed by PlatinumGames and published by Nintendo for Nintendo Switch. It is directed by Takahisa Taura who was previously lead game designer for Nier: Automata, under supervision by Devil May Cry and Bayonetta series creator Hideki Kamiya. The game features character designs from manga artist Masakazu Katsura. Astral Chain was released on August 30, 2019.

Astral Chain is an action-adventure game where the player assumes the role of an officer from the "Neuron" special police task force, who are tasked with solving cases and investigating incidents that take place in "The Ark", the game's main world. In the field, exploring the world, questioning non-playable characters and examining evidence yields clues and logic puzzles that become leads in the investigation process. During the course of the game the officers access the "Astral Plane"—an interdimensional area where they must traverse hazardous terrain, solve puzzles, and battle enemies, similar to that of traditional video game dungeons.

Neuron officers are able to summon a tethered familiar known as a "Legion", bound by a chain that is the game's namesake. Legions come in various different forms sporting different abilities that are used both for puzzle solving and combat, some of which include a sword-based Legion with long-range attacks, and a K9 Legion that the player can ride and use to track scents. Combat takes place in real-time, both melee and ranged weapons are used to fight enemies, predominantly the malevolent race of "Chimeras". Players can summon and control a Legion during combat to assist in combos, have them fight automatically, perform powerful finishing moves, and also using the chain to restrain enemies. Legions can be swapped at any time during battle, and can also be upgraded via experience points and unlockable skills. At the end of a case, the player is ranked based on their performance.

Cases are accessed via Neuron HQ, the central hub of the game. The player can also return to this area to save their game, customize their character, and interact with other Neuron officers. Consumable items can also be obtained from vendors that can later be used on the field and in combat, such as recovering health.

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