In this video I'm showing you what happened when I removed the default cinematic camera from more dramatic finishes, which resulted in being able to see and record how npcs behave during the sequence and how and when they are animated or become idle. This also applies to the effects, and by removing the camera you can clearly see how textures unfold and behave over the course of the cinematic sequence. I hope you found this video interesting, as it is meant to instruct about how game mechanics work. If you did find this video interesting please subscribe for more.
0 Comments